Rules
of Squallyball
- The objective of the game is to hit the ball on the opponent’s wall, while keeping the ball hitting your wall.
- Each time the ball is hit on the wall, the person who it it on the opposite side of the wall receives one point
- The first person to 10 points, winning by two, wins.
- If both scores are within two points of each other when each has ten points, the players will continue playing until one person reaches a point two points more than his opponent.
- Any door areas and inaccessible areas do not count in scoring.
- Balls more than one inch above the hand of the player do not count as a points; however, if the person jumps to a high ball and it is one inch or less from the top of the hand, it is in.
- Low balls where the opponent has no chance of repelling it do not count.
- If the ball is low or high against the wall on a serve, it is a false serve.
- Three false serves per rotation and the opponent gets one point and the serve changes.
- Points are not valid if the player crosses the centerline. If the player crosses the centerline, the serve switches to the opponent.
- No serves closer than 2 feet from the centerline.
- One serve rotation is serving until three false serves or a point is scored.
- If a point is scored by the opposing player, the player keeps the ball. If a point is scored by the serving player, the ball switches.
- No catching is allowed.
Squallyball can be played with either one or two people on a
team.